Thursday, June 6, 2013

Version history
06.06.2013:

  • Added tactical map (press "m" to toggle on/off)
  • Added inmate commands: "follow me" and "stop (press "f" to toggle between them)
  • Balanced sound effect volumes
  • Removed feature that turned walls transparent when player was behind them

04.06.2013:

  • Added new player model with simple animations
  • Changed controls to WASD/Arrow keys + space
  • Removed player 2 and 3 so I can focus on single player first
  • Added death sound


31.05.2013:

  • Improved lighting
  • Improved laser behavior
  • Increased guards rate of fire
  • Increased guards health
  • Added floor texture
  • Fixed doorway collisions
  • Fixed door sound being played when door was already open

30.05.2013:
  • Guards will now lose their gravity boots and float to outer space when shot
  • Fixed issue with guards leaving invisible collision on the ground when they die
  • Fixed door sounds
  • Prevented loot being dropped behind locked doors
  • Removed blood 

28.05.2013:
  • Added soundtrack by Kevin MacLeod
  • Added sound effects for laser blasters (sample by Sequencelog) and doors
  • Added more patrolling guards
  • Guards now bleed when shot
  • Changed amount of damage received from laser blasters

27.05.2013:
  • Added shower section as new start location for player
  • Added water particle effect
  • Walls now turn transparent when player is behind them (only in shower sector at the moment)
  • Starship now moves in space
  • Changed background and added lightsources for distant suns


06.05.2013:
  • Doors now require color coded keycards to open
  • Guards can no longer see player through obstacles such as walls and corners
  • Guards drop everything they’re carrying with them when they die
  • Players can pick up items and use them
  • Added information on health, weapon and keycards to HUD
  • Improved guard patrolling


25.04.2013:
  • Support for 3 players
  • Guards and inmates now collapse when hit by lasers
  • HUD now displays number of inmates escaped
  • Improved lighting


10.04.2013:
  • Added patrol routes to guards
  • Guards no longer detect player that is not in their field of vision
  • Added temporary “Game Over” screen with restart function


09.04.2013:
  • NPC guards with laser blasters
  • Opening doors
  • Health bar for player
  • Baked shadowmaps


02.04.2013:
  • First playable area
  • Support for 2 players
  • Placeholder character models
  • Melee attack mechanics