Version history
06.06.2013:
04.06.2013:
31.05.2013:
06.06.2013:
- Added tactical map (press "m" to toggle on/off)
- Added inmate commands: "follow me" and "stop (press "f" to toggle between them)
- Balanced sound effect volumes
- Removed feature that turned walls transparent when player was behind them
04.06.2013:
- Added new player model with simple animations
- Changed controls to WASD/Arrow keys + space
- Removed player 2 and 3 so I can focus on single player first
- Added death sound
31.05.2013:
- Improved lighting
- Improved laser behavior
- Increased guards rate of fire
- Increased guards health
- Added floor texture
- Fixed doorway collisions
- Fixed door sound being played when door was already open
30.05.2013:
- Guards will now lose their gravity boots and float to outer space when shot
- Fixed issue with guards leaving invisible collision on the ground when they die
- Fixed door sounds
- Prevented loot being dropped behind locked doors
- Removed blood
- Improved lighting
- Improved laser behavior
- Increased guards rate of fire
- Increased guards health
- Added floor texture
- Fixed doorway collisions
- Fixed door sound being played when door was already open
30.05.2013:- Improved lighting
- Improved laser behavior
- Increased guards rate of fire
- Increased guards health
- Added floor texture
- Fixed doorway collisions
- Fixed door sound being played when door was already open
- Guards will now lose their gravity boots and float to outer space when shot
- Fixed issue with guards leaving invisible collision on the ground when they die
- Fixed door sounds
- Prevented loot being dropped behind locked doors
- Removed blood
28.05.2013:
- Added soundtrack by Kevin MacLeod
- Added sound effects for laser blasters (sample by Sequencelog) and doors
- Added more patrolling guards
- Guards now bleed when shot
- Changed amount of damage received from laser blasters
27.05.2013:- Added soundtrack by Kevin MacLeod
- Added sound effects for laser blasters (sample by Sequencelog) and doors
- Added more patrolling guards
- Guards now bleed when shot
- Changed amount of damage received from laser blasters
- Added shower section as new start location for player
- Added water particle effect
- Walls now turn transparent when player is behind them (only in shower sector at the moment)
- Starship now moves in space
- Changed background and added lightsources for distant suns
- Doors now require color coded keycards to open
- Guards can no longer see player through obstacles such as walls and corners
- Guards drop everything they’re carrying with them when they die
- Players can pick up items and use them
- Added information on health, weapon and keycards to HUD
- Improved guard patrolling
- Support for 3 players
- Guards and inmates now collapse when hit by lasers
- HUD now displays number of inmates escaped
- Improved lighting
- Added patrol routes to guards
- Guards no longer detect player that is not in their field of vision
- Added temporary “Game Over” screen with restart function
- NPC guards with laser blasters
- Opening doors
- Health bar for player
- Baked shadowmaps
- First playable area
- Support for 2 players
- Placeholder character models
- Melee attack mechanics